Character: Level 33 Operative (Healer)
So, as I have mentioned before... The Operative that I
created almost two weeks ago, has become my personal favorite PvP
character. I do a lot of warzones while playing her, and I am actually a
pretty decent PvP player, even though typically my main focus in SWTOR
is in PvE. That said, PvP on my Operative makes me giddy and puts me in
the mood to dance!
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"It's fun to stay at the Y.M.C.A." |
Anyway, I logged on to my Operative last night to do a bit of PvP, as I
hadn't even picked up my Weekly yet, and would have a fresh Daily
waiting for me also. A few matches in, I had my Daily completed (1 win /
1 loss) and was just working on my Weekly and very much enjoying myself
while doing it. I find that my Operative is the only character I've
ever played in PvP that I am not completely agitated when a team plays
poorly and loses, because I simply enjoy playing her so much that it
can't really suck the fun out for me.
So..... I get a queue pop, and we end up in Voidstar. We
start off in Round 1 as the Defending team. The match starts and I roll
my HoTs onto everyone, stealth, and wait to see which door the attacking
team is going to hit. Very quickly it becomes apparent that they are
hitting the right side VERY hard, so I head over that way, after noting
that 2 players on our team were camped at the left door.
"They should be fine over there" I thought to myself, and headed over to the right side to heal and defend the door.
No more than 20 seconds into the fight? I see a giant red
message flash across my screen that a bomb has been placed on the left
door. There was no call for help, no callout that there was incoming....
A stealther had come in behind the TWO people guarding that door, and
capped it without ever being noticed. /facepalm
Some general snarky/nasty comments come through the chat
window from several of the players, but there wasn't much we could do
about it by then. The doors blew and we started making our way down the
tunnel. APPARENTLY the two players that got themselves stealth-capped,
stayed in the first room to kill an attacker, while another attacker
just ran down the left side tunnel untouched, and had the bridge across
and was already planting on the second door by the time any of us made
it down the right tunnel. I was able to stealth out of combat and get
down the left bridge as fast as I could and threw a grenade into the
players planting on the door JUST in the nick of time. At that point,
our team was able to regroup, pull together, and we held them there for
the rest of Round 1.
Round 2: Attackers. The randomly selected team leader tells
everyone to rush the left side door. It's not a completely terrible
strategy, because most defending teams will send at least 1 or 2 people
to the opposite side that they see getting rushed, to protect against
stealth capping, so you can have an advantage for a short time by having
them outnumbered. However, the other team was coordinating quite well,
and after about a minute it became apparent that we were not capping the
left side, even though it was 8v6. At that point, I was killed and
returned to the starting area, as was a dps mercenary at the same time. I
stealthed, and we both ran towards the right door, where there were 2
players defending. I ran a loop around the pillar to avoid being clipped
by a Stealth Scanner, while the mercenary attracted the two players
attention. I snuck in behind them, broke stealth and capped the door.
(They never even saw it happening, because they so perfectly took the
bait, and I called out the mercenary by name in the chat, so the other
people would know that it was because of him that we were able to get a
cap.... Credit where credit is due.)
As soon as the door blew, I stealthed out of combat, ran
down the right side tunnel ahead of everyone, headed left across the
middle and stood behind the pillar to extend the bridge. I had the left
side bridge extended without anyone noticing, ran across the bridge, and
immediately capped the left door in the second room, which was an
instant win.
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What do you know? I even got some MVP votes. |
Sadly, my joy over this small victory in teamwork and smart
play, even after a rocky start, was pretty quickly smashed when I
decided to be a nice guy, and switch to my Assassin tank to help a PuG
team who wanted to clear Hard Mode Explosive Conflict.....
Operation: Hard Mode Explosive Conflict (8-man)
Character: Level 55 Assassin (Tank)
Character: Level 55 Assassin (Tank)
The team was WAY overgeared. All members were 55, no one's
HP was under 28,000. There were only 2 people on the team (a tank and a
healer) that had not done at least Story Mode before, so I figured we
had a shot to have a decent experience with some fight explanations,
especially since I had the entire team on Ventrilo. The team was 6 PuG
members, myself and a good friend of mine in-game (great player) who
agreed to join us on his dps mercenary because he was bored.
We clear the trash up to Toth/Zorn without incident. I give
a detailed explanation about how to handle Toth/Zorn utilizing the
"berserk strategy" where you purposely keep the baradium toss away from
Toth the entire fight, with keeps him berserk. Anyway... the first
baradium toss was targeted on me, and as I was tanking Toth (and I
wasn't expecting the other tank to offtaunt, I can handle it just fine) I
just kited Toth a little bit, dropped the baradium away from him, and
kept going.... Next baradium target? Sticks it right on Toth and I had
nowhere near enough time to move him. So berserk ended, and Toth/Zorn
jumped, which gave half the team Fearful which made the next minute
pretty interesting, not to mention, Zorn's tank died, and had to be
battle-rez'd. Things go fairly well until the bosses were around 15% HP
when the marauder on Toth, once again drops a baradium toss right on
Toth....... Another jump, more Fearful, we lose 3 members of the team.
We manage to drop both of them and kill the Handler with 5 people.
One of the members of the team says on vent: "That really
is a testament to the gear we are wearing, because we wouldn't have
cleared that otherwise."
Me: "That may possibly be the case, however, this Operation
isn't about gear, so much as it is about playing intelligently, because
there are so many mechanics that can one-shot you, no matter how good
your gear is. So everyone needs to be more careful moving forward."
We get to the tanks, which is where this team ended.
Because after four pulls on Firebrand & Stormcaller, each one ending
the same exact way: with Stormcaller's DPS (or healer, I am not sure)
either not making it to their shield generator in time, or making it
there and immediately killing it. Not to mention, I had to blow
cooldowns to survive the kiting during the shield phase, because the
healer and one of the DPS insisted on standing BEHIND Stormcaller even
though I kept telling them where to stand, which meant I was taking at
least one stack of Double Destruction every cast. On Firebrand's side, I
had my friend (dps merc) kiting missiles/spikes because neither of our
healers knew how, nor wanted to learn how to do it.
Four wipes, and I was done. I apologized for abandoning
them, but that I really couldn't stay any longer for more "bashing my
head against a wall."
And thus, the joy of my immediately prior warzone win, was destroyed by the antics of a bad PuG....
Maybe I will just go hang out with Kaliyo, she seems to enjoy my company.
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Kaliyo is impressed. |
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